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Vide-coded 64k demo system
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4 days
feat: Add debug-only file change detection for rapid iteration
skal
4 days
feat(gpu): Add GPU procedural texture generation system
skal
5 days
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
5 days
feat(util): Add CHECK_RETURN macros for recoverable errors
skal
6 days
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
6 days
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
6 days
style: Apply clang-format to all source files
skal
6 days
feat(3d): Implement Blender export and binary scene loading pipeline
skal
7 days
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
8 days
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
8 days
fix(math): Normalize axis in quat::from_axis to prevent scaling artifacts
skal
8 days
feat(3d): Implement basic OBJ mesh asset pipeline
skal
8 days
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
8 days
feat(assets): Add Texture Asset support (Task #18.0 prep)
skal
9 days
feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...
skal
10 days
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
10 days
refactor: Task #20 - Platform & Code Hygiene
skal
11 days
fix(assets): Resolve static initialization order fiasco
skal
11 days
feat(assets): Enforce 16-byte alignment and string safety
skal
11 days
fix(3d): Tighten torus proxy hull and ensure floor grid visibility
skal
11 days
fix(3d): Correct debug box transforms and restore object textures
skal
11 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
11 days
feat(3d): Support non-uniform scale and shadows on rasterized objects
skal
12 days
refactor(build): Centralize generated files and clean up project layout
skal
12 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
12 days
feat(assets): Implement procedural asset generation pipeline
skal
13 days
feat(asset_manager): Implement array-based caching
skal
13 days
feat: Implement 3D system and procedural texture manager
skal
13 days
clang-format
skal
13 days
style: add vertical compression rules to clang-format
skal
13 days
refactor: move generated asset files to src/generated/
skal
14 days
Chore: Add missing newlines at end of source files
skal
2026-01-31
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
2026-01-31
enforce code style
skal
2026-01-30
add mini_math.h header-only vector lib
skal
2026-01-28
refactor(assets): Optimize asset retrieval using array lookup
skal
2026-01-28
style: Add 3-line descriptive headers to all source files
skal
2026-01-27
initial commit
skal