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path: root/src/util
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3 daysfeat: Add debug-only file change detection for rapid iterationskal
3 daysfeat(gpu): Add GPU procedural texture generation systemskal
4 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
4 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
4 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
4 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
4 daysstyle: Apply clang-format to all source filesskal
4 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
5 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
6 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
6 daysfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
6 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
7 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
7 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
8 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
9 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
9 daysrefactor: Task #20 - Platform & Code Hygieneskal
9 daysfix(assets): Resolve static initialization order fiascoskal
9 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
10 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
10 daysfix(3d): Correct debug box transforms and restore object texturesskal
10 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
10 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
10 daysrefactor(build): Centralize generated files and clean up project layoutskal
11 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
11 daysfeat(assets): Implement procedural asset generation pipelineskal
11 daysfeat(asset_manager): Implement array-based cachingskal
11 daysfeat: Implement 3D system and procedural texture managerskal
11 daysclang-formatskal
12 daysstyle: add vertical compression rules to clang-formatskal
12 daysrefactor: move generated asset files to src/generated/skal
12 daysChore: Add missing newlines at end of source filesskal
13 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
13 daysenforce code styleskal
13 daysadd mini_math.h header-only vector libskal
2026-01-28refactor(assets): Optimize asset retrieval using array lookupskal
2026-01-28style: Add 3-line descriptive headers to all source filesskal
2026-01-27initial commitskal