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path: root/src/util/asset_manager.h
AgeCommit message (Expand)Author
7 daysfeat: Add debug-only file change detection for rapid iterationskal
7 daysfeat(gpu): Add GPU procedural texture generation systemskal
9 daysstyle: Apply clang-format to all source filesskal
9 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
10 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
11 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
11 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
11 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
13 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
14 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
2026-02-01feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-02-01feat(asset_manager): Implement array-based cachingskal
2026-02-01clang-formatskal
2026-01-28refactor(assets): Optimize asset retrieval using array lookupskal