summaryrefslogtreecommitdiff
path: root/src/util/asset_manager.h
AgeCommit message (Expand)Author
5 daysfeat: Add debug-only file change detection for rapid iterationskal
5 daysfeat(gpu): Add GPU procedural texture generation systemskal
7 daysstyle: Apply clang-format to all source filesskal
7 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
9 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
9 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
9 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
9 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
11 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
12 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
13 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
13 daysfeat(assets): Implement procedural asset generation pipelineskal
14 daysfeat(asset_manager): Implement array-based cachingskal
14 daysclang-formatskal
2026-01-28refactor(assets): Optimize asset retrieval using array lookupskal