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path: root/src/util/asset_manager.cc
AgeCommit message (Expand)Author
35 hoursfeat: Add debug-only file change detection for rapid iterationskal
2 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
5 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
5 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
5 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
6 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
7 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
7 daysrefactor: Task #20 - Platform & Code Hygieneskal
8 daysfix(assets): Resolve static initialization order fiascoskal
9 daysrefactor(build): Centralize generated files and clean up project layoutskal
9 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
10 daysfeat(assets): Implement procedural asset generation pipelineskal
10 daysfeat(asset_manager): Implement array-based cachingskal
10 daysclang-formatskal
10 daysstyle: add vertical compression rules to clang-formatskal
10 daysrefactor: move generated asset files to src/generated/skal
11 daysenforce code styleskal
14 daysrefactor(assets): Optimize asset retrieval using array lookupskal