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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 16:04:53 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 16:04:53 +0100 |
| commit | 06c8c665f0a9e5ac3819004e8d64b1fa323deeb0 (patch) | |
| tree | fec7d278b1afe7292556415c0fd7244a0d89113b /src/util/asset_manager.cc | |
| parent | 0f99e09bd4a4bd73c25d0bba9e1954c911fd8be8 (diff) | |
feat(util): Add CHECK_RETURN macros for recoverable errors
Created check_return.h with hybrid macro system:
- CHECK_RETURN_IF: Simple validation with immediate return
- CHECK_RETURN_BEGIN/END: Complex validation with cleanup
- WARN_IF: Non-fatal warnings
- ERROR_MSG: Error message helper
Applied to 5 call sites:
- asset_manager.cc: 3 procedural generation errors
- test_demo.cc: 2 command-line validation errors
Unlike FATAL_XXX (which abort), these return to caller for
graceful error handling. Messages stripped in STRIP_ALL,
control flow preserved.
Size impact: ~500 bytes saved in STRIP_ALL builds
Tests: 31/31 passing
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/util/asset_manager.cc')
| -rw-r--r-- | src/util/asset_manager.cc | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/src/util/asset_manager.cc b/src/util/asset_manager.cc index 650f220..2a41876 100644 --- a/src/util/asset_manager.cc +++ b/src/util/asset_manager.cc @@ -3,6 +3,7 @@ #include "util/asset_manager.h" #include "util/asset_manager_utils.h" +#include "util/check_return.h" #if defined(USE_TEST_ASSETS) #include "test_assets.h" #else @@ -84,13 +85,13 @@ const uint8_t* GetAsset(AssetId asset_id, size_t* out_size) { } } - if (proc_gen_func_ptr == nullptr) { - fprintf(stderr, "Error: Unknown procedural function at runtime: %s\n", - source_record.proc_func_name_str); + CHECK_RETURN_BEGIN(proc_gen_func_ptr == nullptr, nullptr) if (out_size) *out_size = 0; - return nullptr; // Procedural asset without a generation function. - } + ERROR_MSG("Unknown procedural function at runtime: %s", + source_record.proc_func_name_str); + return nullptr; + CHECK_RETURN_END // For this demo, assuming procedural textures are RGBA8 256x256 (for // simplicity and bump mapping). A more generic solution would pass @@ -99,13 +100,12 @@ const uint8_t* GetAsset(AssetId asset_id, size_t* out_size) { size_t header_size = sizeof(uint32_t) * 2; size_t data_size = header_size + (size_t)width * height * 4; // RGBA8 uint8_t* generated_data = new (std::nothrow) uint8_t[data_size]; - if (!generated_data) { - fprintf(stderr, - "Error: Failed to allocate memory for procedural asset.\n"); + CHECK_RETURN_BEGIN(!generated_data, nullptr) if (out_size) *out_size = 0; + ERROR_MSG("Failed to allocate memory for procedural asset"); return nullptr; - } + CHECK_RETURN_END // Write header uint32_t* header = reinterpret_cast<uint32_t*>(generated_data); @@ -113,16 +113,17 @@ const uint8_t* GetAsset(AssetId asset_id, size_t* out_size) { header[1] = (uint32_t)height; // Generate data after header - if (!proc_gen_func_ptr(generated_data + header_size, width, height, - source_record.proc_params, - source_record.num_proc_params)) { - fprintf(stderr, "Error: Procedural generation failed for asset: %s\n", - source_record.proc_func_name_str); + CHECK_RETURN_BEGIN(!proc_gen_func_ptr(generated_data + header_size, width, + height, source_record.proc_params, + source_record.num_proc_params), + nullptr) delete[] generated_data; if (out_size) *out_size = 0; + ERROR_MSG("Procedural generation failed for asset: %s", + source_record.proc_func_name_str); return nullptr; - } + CHECK_RETURN_END cached_record.data = generated_data; cached_record.size = data_size; |
