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22 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
22 hoursfeat(gpu): Add GPU procedural texture generation systemskal
25 hourschore: Apply clang-format to C++ source filesskal
26 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
27 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
38 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
39 hoursfeat(gpu): Add auxiliary texture masking systemskal
40 hoursfix tree, remove Distort effectskal
40 hoursfeat(gpu): Add VignetteEffect and related filesskal
41 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
42 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
43 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
44 hoursfeat(gpu): Implement shader parametrization systemskal
44 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
46 hoursrefactor(tests): Factor common patterns in tempo testsskal
2 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
2 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
2 daysstyle: Apply clang-format to all source filesskal
2 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
2 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
2 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
3 daysrefactor: Bundle GPU context into GpuContext structskal
3 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
3 daystest(audio): Add error handling tests for WavDumpBackendskal
3 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
3 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
3 daystest(gpu): Add comprehensive TextureManager testsskal
3 daystest(gpu): Add automatic validation for effect test coverageskal
3 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
3 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
3 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
3 daysrefactor: Move platform files to src/platform/ subdirectoryskal
3 daystest: Add platform test coverage (test_platform.cc)skal
4 daysfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
4 daysfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
4 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
4 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
4 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
4 daysfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
4 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
4 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
4 daysRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
4 daysfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
4 daysfix: Correct mesh normal transformation and floor shadow renderingskal
4 daysfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
4 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
4 daysfeat(assets): Add dodecahedron mesh assetskal
4 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
4 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
4 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal