index
:
demo.git
main
Vide-coded 64k demo system
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
tests
Age
Commit message (
Expand
)
Author
8 hours
fix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker test
skal
8 hours
style: Apply clang-format to all source files
skal
8 hours
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
skal
9 hours
feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)
skal
9 hours
feat(3d): Implement Blender export and binary scene loading pipeline
skal
23 hours
refactor: Bundle GPU context into GpuContext struct
skal
26 hours
feat(audio): Add SilentBackend, fix peak measurement, reorganize backends
skal
29 hours
test(audio): Add error handling tests for WavDumpBackend
skal
29 hours
fix(audio): Remove clipping from WavDumpBackend, add diagnostics
skal
29 hours
refactor(audio): Remove tempo logic from WavDumpBackend
skal
29 hours
test(gpu): Add comprehensive TextureManager tests
skal
30 hours
test(gpu): Add automatic validation for effect test coverage
skal
30 hours
test(gpu): Add post-process helper utilities testing (Phase 2.2)
skal
30 hours
test(gpu): Add comprehensive effect class testing (Phase 2.1)
skal
30 hours
test: Add GPU effects test infrastructure (Phase 1 Foundation)
skal
30 hours
refactor: Move platform files to src/platform/ subdirectory
skal
31 hours
test: Add platform test coverage (test_platform.cc)
skal
45 hours
fix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guards
skal
47 hours
fix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering method
skal
2 days
fix(shaders): Resolve WGSL validation errors and add shader compilation tests
skal
2 days
feat(audio): FFT implementation Phase 1 - Infrastructure and foundation
skal
2 days
feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)
skal
2 days
fix(test_mesh): Use BOX floor instead of PLANE to fix shadow rendering
skal
2 days
Revert "fix(shaders): Correct plane distance scaling for non-uniform transforms"
skal
2 days
fix(shaders): Correct plane distance scaling for non-uniform transforms
skal
2 days
Revert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"
skal
2 days
fix(test_mesh): Use uniform floor scale to fix shadow artifacts
skal
2 days
fix: Correct mesh normal transformation and floor shadow rendering
skal
2 days
fix(test_mesh): Resolve all WGPU API and build issues on macOS
skal
2 days
feat(tests): Add test_mesh tool for OBJ loading and normal visualization
skal
2 days
feat(assets): Add dodecahedron mesh asset
skal
2 days
feat(3d): Implement basic OBJ mesh asset pipeline
skal
3 days
refactor(gpu): Implement compile-time BVH toggle via shader composition
skal
3 days
feat(perf): Add toggle for GPU BVH and fix fallback
skal
3 days
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
3 days
feat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)
skal
3 days
perf: Reduce audio test durations for faster test suite
skal
3 days
feat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...
skal
3 days
fix(audio): Resolve tracker test failures due to initialization order
skal
3 days
test(assets): Add tests for Texture Asset support
skal
3 days
feat(assets): Add Texture Asset support (Task #18.0 prep)
skal
3 days
feat(physics): Implement SDF-based physics engine and BVH
skal
4 days
feat: Optional sequence end times and comprehensive effect documentation
skal
4 days
feat(audio): Trigger pattern events individually for tempo scaling
skal
4 days
test(audio): Add regression test for WAV dump stereo format
skal
4 days
feat(audio): Simplified demo track with tempo scaling tests
skal
4 days
feat(audio): Variable tempo system with music time abstraction
skal
4 days
feat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)
skal
4 days
feat(audio): Implement mock audio backend for testing (Task #51.2)
skal
4 days
feat(audio): Implement audio backend abstraction (Task #51.1)
skal
[next]