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8 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
9 daystest(audio): Add error handling tests for WavDumpBackendskal
9 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
9 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
9 daystest(gpu): Add comprehensive TextureManager testsskal
9 daystest(gpu): Add automatic validation for effect test coverageskal
9 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
9 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
9 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
9 daysrefactor: Move platform files to src/platform/ subdirectoryskal
9 daystest: Add platform test coverage (test_platform.cc)skal
9 daysfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
9 daysfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
9 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
9 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
10 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
10 daysfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
10 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
10 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
10 daysRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
10 daysfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
10 daysfix: Correct mesh normal transformation and floor shadow renderingskal
10 daysfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
10 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
10 daysfeat(assets): Add dodecahedron mesh assetskal
10 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
10 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
10 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
10 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
10 daysfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
10 daysperf: Reduce audio test durations for faster test suiteskal
10 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
10 daysfix(audio): Resolve tracker test failures due to initialization orderskal
10 daystest(assets): Add tests for Texture Asset supportskal
10 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
10 daysfeat(physics): Implement SDF-based physics engine and BVHskal
11 daysfeat: Optional sequence end times and comprehensive effect documentationskal
11 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
11 daystest(audio): Add regression test for WAV dump stereo formatskal
11 daysfeat(audio): Simplified demo track with tempo scaling testsskal
11 daysfeat(audio): Variable tempo system with music time abstractionskal
11 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
11 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
11 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
12 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
12 daystest(coverage): Improve Audio coverage (Task #48)skal
12 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
12 daystest(procedural): Improve test coverage (Task #45)skal
12 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
12 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal