diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-04 09:45:17 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-04 09:45:36 +0100 |
| commit | 535b63d608948c5a9a85e96d1e8c7e475b00ede0 (patch) | |
| tree | 58e02774a773abe364fbe72682237203d22f45b6 /src/tests | |
| parent | fdbeddc369d4b55d2098ebdb2e9ef160c0f50368 (diff) | |
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass architecture
- Fixed black screen by ensuring clear operations in Pass 2 when Skybox pass is skipped.
- Resolved WebGPU validation errors by synchronizing depth-stencil state.
- Implemented rotating skybox using world-space ray unprojection (inv_view_proj).
- Improved procedural noise generation (multi-octave Value Noise).
- Restored scene integrity by correcting object indexing and removing artifacts.
- Updated documentation (TODO.md, PROJECT_CONTEXT.md).
Diffstat (limited to 'src/tests')
| -rw-r--r-- | src/tests/test_3d_render.cc | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc index 5ae8b3a..2e9b663 100644 --- a/src/tests/test_3d_render.cc +++ b/src/tests/test_3d_render.cc @@ -120,11 +120,6 @@ void setup_scene() { g_scene.clear(); srand(12345); // Fixed seed - // Skybox object (always drawn first by renderer) - Object3D skybox(ObjectType::SKYBOX); - skybox.scale = vec3(1000.0f, 1000.0f, 1000.0f); // Large sphere - g_scene.add_object(skybox); - // Large floor, use BOX type (SDF) at index 0 Object3D floor(ObjectType::BOX); floor.position = vec3(0, -2.0f, 0); @@ -222,6 +217,8 @@ int main(int argc, char** argv) { sky_def.params = {42.0f, 4.0f, 1.0f, 0.5f, 6.0f}; g_textures.create_procedural_texture("sky", sky_def); + g_renderer.set_sky_texture(g_textures.get_texture_view("sky")); + setup_scene(); g_camera.position = vec3(0, 5, 10); |
