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10 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
10 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
12 hourstest(audio): remove brittle SilentBackendTestskal
12 hoursfix(audio): implement get_callback_state in TestBackendskal
13 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
14 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
27 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
28 hoursfix(tests): adjust AudioEngine test sample count expectationsskal
29 hoursclang-formatskal
34 hoursinvestigating audio-drive bugskal
2 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
2 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
2 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
2 daysstyle: Apply clang-format to codebaseskal
2 daysrefactor(wgsl): modularize common shader functionsskal
2 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
2 daysfeat: Move test_platform.cc to util subdirectoryskal
2 daysRefactor: extract setup_standard_textures helperskal
2 daysRefactor: add gpu_create_post_process_texture helperskal
2 daysRefactor: add gpu_create_texture_view_2d helperskal
2 daysRefactor: factorize WGPU init code for 3D testsskal
3 daysFactor common test patterns into reusable utilitiesskal
4 daysCNN v2: parametric static features - Phases 1-4skal
5 daysfix: WAV dump header corruption and early exit handlingskal
5 daysfeat: implement beat-based timing systemskal
5 daysrefactor: Simplify effect render API and fix uniform initializationskal
6 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
6 daysfix: PostProcessHelperTest signature and fixture sharingskal
6 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
6 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
7 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
7 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
7 daysfeat: Add debug-only file change detection for rapid iterationskal
7 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
7 daysfeat: GPU procedural Phase 4 - texture compositionskal
7 daystest: Add variable-size texture support verificationskal
7 daystest: Add pipeline caching and multi-generator testsskal
7 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
7 daysfeat(gpu): Add GPU procedural texture generation systemskal
7 dayschore: Apply clang-format to C++ source filesskal
8 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
8 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
8 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
8 daysfeat(gpu): Add auxiliary texture masking systemskal
8 daysfix tree, remove Distort effectskal
8 daysfeat(gpu): Add VignetteEffect and related filesskal
8 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
8 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
8 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
8 daysfeat(gpu): Implement shader parametrization systemskal