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8 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
8 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
9 hoursfeat: Add FlashEffect for audio/visual sync testingskal
11 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
12 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
13 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
13 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
15 hourstest(audio): remove brittle SilentBackendTestskal
15 hoursfix(audio): implement get_callback_state in TestBackendskal
16 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
17 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
30 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
31 hoursfix(tests): adjust AudioEngine test sample count expectationsskal
32 hoursclang-formatskal
37 hoursinvestigating audio-drive bugskal
2 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
2 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
2 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
2 daysstyle: Apply clang-format to codebaseskal
2 daysrefactor(wgsl): modularize common shader functionsskal
2 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
2 daysfeat: Move test_platform.cc to util subdirectoryskal
2 daysRefactor: extract setup_standard_textures helperskal
2 daysRefactor: add gpu_create_post_process_texture helperskal
2 daysRefactor: add gpu_create_texture_view_2d helperskal
3 daysRefactor: factorize WGPU init code for 3D testsskal
3 daysFactor common test patterns into reusable utilitiesskal
5 daysCNN v2: parametric static features - Phases 1-4skal
5 daysfix: WAV dump header corruption and early exit handlingskal
5 daysfeat: implement beat-based timing systemskal
6 daysrefactor: Simplify effect render API and fix uniform initializationskal
6 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
6 daysfix: PostProcessHelperTest signature and fixture sharingskal
6 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
7 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
7 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
7 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
7 daysfeat: Add debug-only file change detection for rapid iterationskal
7 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
7 daysfeat: GPU procedural Phase 4 - texture compositionskal
7 daystest: Add variable-size texture support verificationskal
7 daystest: Add pipeline caching and multi-generator testsskal
7 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
7 daysfeat(gpu): Add GPU procedural texture generation systemskal
8 dayschore: Apply clang-format to C++ source filesskal
8 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
8 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
8 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
8 daysfeat(gpu): Add auxiliary texture masking systemskal
8 daysfix tree, remove Distort effectskal