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20 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
25 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
37 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
40 hoursfeat: Add debug-only file change detection for rapid iterationskal
42 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
43 hoursfeat: GPU procedural Phase 4 - texture compositionskal
43 hourstest: Add variable-size texture support verificationskal
43 hourstest: Add pipeline caching and multi-generator testsskal
43 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
43 hoursfeat(gpu): Add GPU procedural texture generation systemskal
46 hourschore: Apply clang-format to C++ source filesskal
47 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
2 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2 daysfeat(gpu): Add auxiliary texture masking systemskal
3 daysfix tree, remove Distort effectskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
3 daysfeat(gpu): Implement shader parametrization systemskal
3 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
3 daysrefactor(tests): Factor common patterns in tempo testsskal
3 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
3 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
3 daysstyle: Apply clang-format to all source filesskal
3 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
3 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
3 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
4 daysrefactor: Bundle GPU context into GpuContext structskal
4 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
4 daystest(audio): Add error handling tests for WavDumpBackendskal
4 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
4 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
4 daystest(gpu): Add comprehensive TextureManager testsskal
4 daystest(gpu): Add automatic validation for effect test coverageskal
4 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
4 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
4 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
4 daysrefactor: Move platform files to src/platform/ subdirectoryskal
4 daystest: Add platform test coverage (test_platform.cc)skal
5 daysfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
5 daysfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
5 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
5 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
5 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
5 daysfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
5 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
5 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
5 daysRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal