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2 daysCNN v2: parametric static features - Phases 1-4skal
3 daysfix: WAV dump header corruption and early exit handlingskal
3 daysfeat: implement beat-based timing systemskal
3 daysrefactor: Simplify effect render API and fix uniform initializationskal
4 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
4 daysfix: PostProcessHelperTest signature and fixture sharingskal
4 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
4 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
5 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
5 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
5 daysfeat: Add debug-only file change detection for rapid iterationskal
5 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
5 daysfeat: GPU procedural Phase 4 - texture compositionskal
5 daystest: Add variable-size texture support verificationskal
5 daystest: Add pipeline caching and multi-generator testsskal
5 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
5 daysfeat(gpu): Add GPU procedural texture generation systemskal
5 dayschore: Apply clang-format to C++ source filesskal
5 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
6 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
6 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
6 daysfeat(gpu): Add auxiliary texture masking systemskal
6 daysfix tree, remove Distort effectskal
6 daysfeat(gpu): Add VignetteEffect and related filesskal
6 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
6 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
6 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
6 daysfeat(gpu): Implement shader parametrization systemskal
6 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
6 daysrefactor(tests): Factor common patterns in tempo testsskal
6 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
7 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
7 daysstyle: Apply clang-format to all source filesskal
7 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
7 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
7 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
7 daysrefactor: Bundle GPU context into GpuContext structskal
7 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
7 daystest(audio): Add error handling tests for WavDumpBackendskal
7 daysfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
7 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
7 daystest(gpu): Add comprehensive TextureManager testsskal
7 daystest(gpu): Add automatic validation for effect test coverageskal
7 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
7 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
7 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
8 daysrefactor: Move platform files to src/platform/ subdirectoryskal
8 daystest: Add platform test coverage (test_platform.cc)skal
8 daysfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
8 daysfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal