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2 daysstyle: replace C++ casts with C-style castsskal
2 daysfeat: add time-based effect activation with auto-passthroughskal
2 daysstyle: Apply clang-formatskal
2 daysrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
3 daysrefactor: complete removal of 'Effect' suffix from C++ class namesskal
3 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
3 daysfix: calculate beat_phase for FlashEffect and refactor uniformsskal
3 daysfeat: Add FlashEffect for audio/visual sync testingskal
3 daysrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
3 daysfix(tests): resolve all v2 test failures, 35/35 passingskal
3 daysfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
3 daysfeat(sequence): complete v2 migration with DAG-based routingskal
3 daystest(audio): remove brittle SilentBackendTestskal
3 daysfix(audio): implement get_callback_state in TestBackendskal
3 daysfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
3 daysfeat(sequence): Phase 1 - Sequence v2 foundationskal
4 daysrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
4 daysfix(tests): adjust AudioEngine test sample count expectationsskal
4 daysclang-formatskal
4 daysinvestigating audio-drive bugskal
5 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
5 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
5 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
5 daysstyle: Apply clang-format to codebaseskal
5 daysrefactor(wgsl): modularize common shader functionsskal
5 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
5 daysfeat: Move test_platform.cc to util subdirectoryskal
5 daysRefactor: extract setup_standard_textures helperskal
5 daysRefactor: add gpu_create_post_process_texture helperskal
5 daysRefactor: add gpu_create_texture_view_2d helperskal
5 daysRefactor: factorize WGPU init code for 3D testsskal
6 daysFactor common test patterns into reusable utilitiesskal
7 daysCNN v2: parametric static features - Phases 1-4skal
8 daysfix: WAV dump header corruption and early exit handlingskal
8 daysfeat: implement beat-based timing systemskal
8 daysrefactor: Simplify effect render API and fix uniform initializationskal
9 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
9 daysfix: PostProcessHelperTest signature and fixture sharingskal
9 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
9 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
9 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
10 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
10 daysfeat: Add debug-only file change detection for rapid iterationskal
10 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
10 daysfeat: GPU procedural Phase 4 - texture compositionskal
10 daystest: Add variable-size texture support verificationskal
10 daystest: Add pipeline caching and multi-generator testsskal
10 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
10 daysfeat(gpu): Add GPU procedural texture generation systemskal
10 dayschore: Apply clang-format to C++ source filesskal