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path: root/src/tests/test_3d_render.cc
AgeCommit message (Expand)Author
2 daysstyle: Apply clang-format to all source filesskal
2 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
3 daysrefactor: Move platform files to src/platform/ subdirectoryskal
4 daysfeat(assets): Add dodecahedron mesh assetskal
4 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
5 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
5 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
5 daysfeat(physics): Implement SDF-based physics engine and BVHskal
6 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
7 daysfix: Implement proper skybox rendering with Perlin noiseskal
7 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
7 daysrefactor: Task #20 - Platform & Code Hygieneskal
7 daysfix: Resolve shader initialization crashes and build errorsskal
8 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
8 daysfix(3d): Distinguish floor grid from object texturesskal
8 daystest(3d): Enlarge objects and pack them closer to the centerskal
8 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
8 dayschore: Apply final code formatting and cleanupskal
8 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
8 daysfix(3d): Restore and enhance 3D shadowsskal
8 daysfix(3d): Revert to working N-1 shadow configurationskal
8 daysfix(3d): Resolve missing shadows on floor planeskal
8 daysflesh out extra details in the MD filesskal
8 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
8 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
8 daystest(3d): Add procedural grid to floor and enable texturingskal
8 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
8 daysfix(3d): Correct shadow bug with non-uniform scaleskal
8 daystest(3d): Enhance test scene with more objectsskal
8 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
8 daysfix(build): Add compatibility for older wgpu-native headersskal
8 daysrefactor(platform): Encapsulate state in PlatformState structskal
8 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
9 daysfeat: Add seamless bump mapping with procedural noiseskal
9 daysfeat: Implement hybrid rendering with SDF primitivesskal
9 daysfeat: Implement 3D system and procedural texture managerskal