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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 14:25:41 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 14:25:41 +0100 |
| commit | 43e257fab0ca544edbb36604a7871f96fd0142bf (patch) | |
| tree | 927ee2f22f52d5cafb8ed201a680a149ffdc128a /src/tests/test_3d_render.cc | |
| parent | 7f57832c8b64ad560409523dfd69a324245a7761 (diff) | |
fix(shader): Correct WGSL loop syntax in calc_shadow
- Replaced invalid 'i++' with 'i = i + 1' in the shader's calc_shadow function loop.
- This resolves the shader parsing error and allows the 3D renderer test to run successfully on all platforms.
Diffstat (limited to 'src/tests/test_3d_render.cc')
| -rw-r--r-- | src/tests/test_3d_render.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc index 71cc862..fbf5fc0 100644 --- a/src/tests/test_3d_render.cc +++ b/src/tests/test_3d_render.cc @@ -206,14 +206,14 @@ int main(int argc, char** argv) { g_renderer.resize(platform_state.width, platform_state.height); g_textures.init(g_device, g_queue); - ProceduralTextureDef grid_def; - grid_def.width = 256; - grid_def.height = 256; - grid_def.gen_func = procedural::gen_grid; - grid_def.params = {10.0f, 1.0f}; // Frequency, thickness - g_textures.create_procedural_texture("floor_grid", grid_def); + ProceduralTextureDef noise_def; + noise_def.width = 256; + noise_def.height = 256; + noise_def.gen_func = gen_periodic_noise; + noise_def.params = {1234.0f, 16.0f}; + g_textures.create_procedural_texture("noise", noise_def); - g_renderer.set_noise_texture(g_textures.get_texture_view("floor_grid")); + g_renderer.set_noise_texture(g_textures.get_texture_view("noise")); setup_scene(); |
