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AgeCommit message (Expand)Author
16 hourstry to fix test_demoskal
17 hourscleanup: remove unused include from uniform_helper.hskal
17 hoursFix test_demo build failure after Effect refactorskal
17 hoursRefactor Effect class to centralize common uniforms managementskal
17 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
17 hourschore: Apply clang-format to C++ source filesskal
17 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
17 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
18 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
18 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
18 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
18 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
18 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
20 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
29 hoursdon't ignore assets/finalskal
29 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
30 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
30 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
31 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
31 hoursfeat(gpu): Add auxiliary texture masking systemskal
32 hoursfix tree, remove Distort effectskal
33 hoursfeat(gpu): Add VignetteEffect and related filesskal
33 hoursfeat(gpu): Add VignetteEffectskal
33 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
33 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
33 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
34 hoursdocs: Update documentation for shader parametrization progressskal
35 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
35 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
35 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
35 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
35 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
35 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
35 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
35 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
35 hoursupdate docskal
36 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
36 hoursfeat(gpu): Implement shader parametrization systemskal
36 hoursdocs: Update project state with recent improvementsskal
36 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
36 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
36 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
36 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
38 hoursdocs: Update project context and todo list for plane_distance integrationskal
38 hoursfix: Include PlaneData header in scene_loader.ccskal
38 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
38 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
38 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
38 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
38 hoursfeat: Integrate plane_distance into renderer and scene loaderskal