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path: root/src/tests/test_3d_render.cc
AgeCommit message (Expand)Author
27 hoursfeat(assets): Add dodecahedron mesh assetskal
27 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
32 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
32 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
41 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
3 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
4 daysfix: Implement proper skybox rendering with Perlin noiseskal
4 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
4 daysrefactor: Task #20 - Platform & Code Hygieneskal
4 daysfix: Resolve shader initialization crashes and build errorsskal
5 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
5 daysfix(3d): Distinguish floor grid from object texturesskal
5 daystest(3d): Enlarge objects and pack them closer to the centerskal
5 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
5 dayschore: Apply final code formatting and cleanupskal
5 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
5 daysfix(3d): Restore and enhance 3D shadowsskal
5 daysfix(3d): Revert to working N-1 shadow configurationskal
5 daysfix(3d): Resolve missing shadows on floor planeskal
5 daysflesh out extra details in the MD filesskal
5 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
5 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
5 daystest(3d): Add procedural grid to floor and enable texturingskal
5 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
5 daysfix(3d): Correct shadow bug with non-uniform scaleskal
5 daystest(3d): Enhance test scene with more objectsskal
5 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
5 daysfix(build): Add compatibility for older wgpu-native headersskal
5 daysrefactor(platform): Encapsulate state in PlatformState structskal
5 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
6 daysfeat: Add seamless bump mapping with procedural noiseskal
6 daysfeat: Implement hybrid rendering with SDF primitivesskal
6 daysfeat: Implement 3D system and procedural texture managerskal