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AgeCommit message (Expand)Author
11 hoursfeat(timeline): Add Ctrl+wheel zoom centered on mouse cursorskal
11 hoursdocs: Add low-priority tasks for tempo control and asset debuggingskal
11 hoursclean up main.ccskal
15 hoursfix(audio): Normalize procedurally generated notes to consistent RMS levelskal
15 hoursfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
15 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
15 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
15 hoursdocs: Document specplay tool and add future enhancement roadmapskal
15 hoursfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
16 hoursdocs: Mark Task #53 (Particles Shader Polish) as completeskal
16 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
16 hoursdocs(spectral_editor): Add feature roadmap for planned enhancementsskal
16 hoursdocs: Document FFT-based DCT/IDCT milestone in project contextskal
16 hoursdocs: Milestone - FFT-based DCT/IDCT Complete (February 6, 2026)skal
16 hoursfix(audio): Remove Hamming window from synthesis (before IDCT)skal
17 hoursfix(editor): Apply window to spectrum before IDCT, not afterskal
17 hoursfix(audio): Scale procedural note generation for orthonormal DCTskal
17 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
17 hoursfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
17 hoursfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
19 hoursdocs: Milestone - Shader Stability & Test Infrastructure (February 6, 2026)skal
19 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
19 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
20 hoursfeat(spectral_editor): Complete Phase 2 milestone - Full-featured web editorskal
22 hoursfix(spectral_editor): Fix procedural audio and add color-coded curvesskal
22 hoursfix(spectral_editor): Resolve variable name conflict in playAudioskal
22 hoursfeat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)skal
22 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
23 hoursdocs: Update documentation for completed build optimization (Task C)skal
23 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
23 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
23 hoursdocs: Update Task A status - artifacts fixed but shadows missingskal
23 hoursfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
23 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
23 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
23 hoursRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
23 hoursfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
23 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
24 hoursfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
24 hoursfix(shaders): Correct mesh normal transformation - remove double transposeskal
24 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
25 hoursdocs: Update project documentation and regenerate assetsskal
25 hoursfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
25 hoursfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
26 hoursfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
26 hoursfeat(assets): Add dodecahedron mesh assetskal
26 hoursrefactor(3d): Split Renderer3D into sub-functionalitiesskal
26 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
31 hourschore: Update documentation, generated assets, and cleanupskal
31 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal