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11 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
12 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
15 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
16 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
29 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
31 hoursclang-formatskal
2 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
2 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
2 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
2 daysstyle: Apply clang-format to codebaseskal
2 daysrefactor(wgsl): modularize common shader functionsskal
2 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
2 daysRefactor: add gpu_create_post_process_texture helperskal
2 daysRefactor: add gpu_create_texture_view_2d helperskal
5 daysCNN v2: parametric static features - Phases 1-4skal
6 daysfix: PostProcessHelperTest signature and fixture sharingskal
6 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
6 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
7 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
7 daysrefactor: Reorganize tests into subsystem subdirectoriesskal