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Vide-coded 64k demo system
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Author
11 hours
fix(tests): port tests to v2 API, fix FATAL_CHECK logic
skal
12 hours
feat(sequence): complete v2 migration with DAG-based routing
skal
15 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
16 hours
feat(sequence): Phase 1 - Sequence v2 foundation
skal
29 hours
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
31 hours
clang-format
skal
2 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
2 days
refactor(wgsl): consolidate SDF shapes into single common file
skal
2 days
refactor(wgsl): replace inline fullscreen_vs with common include
skal
2 days
style: Apply clang-format to codebase
skal
2 days
refactor(wgsl): modularize common shader functions
skal
2 days
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
2 days
Refactor: add gpu_create_post_process_texture helper
skal
2 days
Refactor: add gpu_create_texture_view_2d helper
skal
5 days
CNN v2: parametric static features - Phases 1-4
skal
6 days
fix: PostProcessHelperTest signature and fixture sharing
skal
6 days
feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)
skal
6 days
feat: Add multi-layer CNN support with framebuffer capture and blend control
skal
7 days
feat: Add CNN post-processing effect with modular WGSL architecture
skal
7 days
refactor: Reorganize tests into subsystem subdirectories
skal