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Vide-coded 64k demo system
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25 hours
fix: Audio startup hiccup - use fill_audio_buffer for pre-fill
skal
25 hours
try to fix test_demo
skal
26 hours
Fix test_demo build failure after Effect refactor
skal
28 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
42 hours
refactor: Use tracker BPM instead of hardcoded values
skal
44 hours
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
44 hours
feat(audio): Add --tempo flag for variable tempo testing
skal
45 hours
feat(util): Add CHECK_RETURN macros for recoverable errors
skal
2 days
chore: Clean up generated files and update project config
skal
2 days
fix(test_demo): Resolve compile errors and finalize timing decoupling
skal
2 days
fix(timing): Decouple test_demo graphics loop from audio clock
skal
2 days
feat(timing): Decouple graphics loop from audio clock for smooth performance
skal
2 days
refactor(audio): Finalize audio sync, update docs, and clean up test artifacts
skal
2 days
style: Apply clang-format to all source files
skal
3 days
feat(gpu): Systematize post-process bindings and enable vertex shader uniforms
skal
3 days
refactor: Store const GpuContext& in Effect base class
skal
3 days
refactor: Bundle GPU context into GpuContext struct
skal
3 days
fix(audio): Synchronize audio-visual timing with playback time
skal
3 days
feat(audio): Add SilentBackend, fix peak measurement, reorganize backends
skal
3 days
refactor: Move platform files to src/platform/ subdirectory
skal
3 days
feat(test_demo): Add validation for command-line options
skal
3 days
feat(test_demo): Add beat_number column to fine-grained peak log
skal
3 days
feat(test_demo): Add fine-grained peak logging at frame resolution
skal
3 days
feat(test_demo): Add audio/visual sync debug tool with tempo testing
skal