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17 hoursfeat: Implement Task #76 external library size measurementskal
18 hoursfeat: Add debug-only file change detection for rapid iterationskal
20 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
20 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
21 hoursrefactor: Generic sampler system for compositesskal
21 hoursfeat: GPU procedural Phase 4 - texture compositionskal
21 hourstest: Add variable-size texture support verificationskal
22 hourstest: Add pipeline caching and multi-generator testsskal
22 hoursrefactor: Unify TextureManager compute pipeline managementskal
22 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
22 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
22 hoursfeat(gpu): Add GPU procedural texture generation systemskal
23 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
23 hourstry to fix test_demoskal
24 hourscleanup: remove unused include from uniform_helper.hskal
24 hoursFix test_demo build failure after Effect refactorskal
24 hoursRefactor Effect class to centralize common uniforms managementskal
24 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
25 hourschore: Apply clang-format to C++ source filesskal
25 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
25 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
25 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
26 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
27 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
37 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
38 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
38 hoursfeat(gpu): Add auxiliary texture masking systemskal
39 hoursfix tree, remove Distort effectskal
40 hoursfeat(gpu): Add VignetteEffect and related filesskal
40 hoursfeat(gpu): Add VignetteEffectskal
40 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
40 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
41 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
42 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
42 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
42 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
42 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
43 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
43 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
43 hoursfeat(gpu): Implement shader parametrization systemskal
44 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
44 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
44 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
45 hoursfix: Include PlaneData header in scene_loader.ccskal
45 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
45 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
45 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
45 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
45 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
45 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal