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authorskal <pascal.massimino@gmail.com>2026-02-08 19:10:11 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 19:10:11 +0100
commit6071c9f6bea2d3890024cb47083b92d9ddbf0447 (patch)
tree9c68b4c660cd2f33a7d0fde38876bc6725e17c02 /src/test_demo.cc
parentcd807732799904f6731f460cc0469143c410c2c9 (diff)
refactor: Use tracker BPM instead of hardcoded values
Changes simulate_until() and beat calculation to use g_tracker_score.bpm instead of hardcoded 120.0f or 128.0f values. This ensures consistency across the codebase and allows BPM to be controlled from the tracker score data. Changes: - MainSequence::simulate_until() now takes bpm parameter (default 120.0f) - gpu_simulate_until() passes g_tracker_score.bpm to MainSequence - main.cc --seek uses tracker BPM for simulation - test_demo.cc beat calculation uses tracker BPM - Added #include "audio/tracker.h" where needed Impact: No functional change (default BPM remains 120.0f), but removes hardcoded magic numbers and centralizes BPM control. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/test_demo.cc')
-rw-r--r--src/test_demo.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/test_demo.cc b/src/test_demo.cc
index 4ec8d70..2e6e340 100644
--- a/src/test_demo.cc
+++ b/src/test_demo.cc
@@ -4,6 +4,7 @@
#include "audio/audio.h"
#include "audio/audio_engine.h"
#include "audio/synth.h"
+#include "audio/tracker.h"
#include "generated/assets.h" // Note: uses main demo asset bundle
#include "gpu/demo_effects.h"
#include "gpu/gpu.h"
@@ -335,7 +336,7 @@ int main(int argc, char** argv) {
// Beat calculation should use audio time to align with audio events.
// The graphics loop time (current_physical_time) is used for frame rate.
- const float beat_time = current_audio_time * 120.0f / 60.0f;
+ const float beat_time = current_audio_time * g_tracker_score.bpm / 60.0f;
const int beat_number = (int)beat_time;
const float beat = fmodf(beat_time, 1.0f); // Fractional part (0.0 to 1.0)