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23 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
24 hourstry to fix test_demoskal
24 hoursFix test_demo build failure after Effect refactorskal
26 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
41 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
43 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
43 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
44 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
2 dayschore: Clean up generated files and update project configskal
2 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
2 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
2 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
2 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
2 daysstyle: Apply clang-format to all source filesskal
3 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
3 daysrefactor: Store const GpuContext& in Effect base classskal
3 daysrefactor: Bundle GPU context into GpuContext structskal
3 daysfix(audio): Synchronize audio-visual timing with playback timeskal
3 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
3 daysrefactor: Move platform files to src/platform/ subdirectoryskal
3 daysfeat(test_demo): Add validation for command-line optionsskal
3 daysfeat(test_demo): Add beat_number column to fine-grained peak logskal
3 daysfeat(test_demo): Add fine-grained peak logging at frame resolutionskal
3 daysfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal