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19 hoursdocs: Streamline top-level documentationskal
19 hoursfeat: Add workspace header comments to config filesskal
19 hoursfeat: Implement workspace system (Task #77)skal
19 hoursdocs: Condense HOWTO.md, move details to technical docsskal
19 hoursdocs: Update docs for Task #76 size measurementskal
19 hoursfeat: Implement Task #76 external library size measurementskal
20 hoursdocs: Streamline top-level project filesskal
20 hoursfeat: Add Task #77 for workspace system architectureskal
20 hoursdocs: Update documentation and clean up obsolete filesskal
20 hoursfeat: Add debug-only file change detection for rapid iterationskal
22 hoursdocs: Condense essential context files (856→599 lines)skal
23 hoursdocs: Add sub-task for type-safe shader compositionskal
23 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
23 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
23 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
23 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
23 hoursdemo.seq change.skal
23 hoursfix: Strip priority comments from effect args in .seq exportskal
23 hoursdocs: Purge outdated Phase 4 contentskal
23 hoursrefactor: Generic sampler system for compositesskal
23 hoursfeat: GPU procedural Phase 4 - texture compositionskal
24 hourstest: Add variable-size texture support verificationskal
24 hourstest: Add pipeline caching and multi-generator testsskal
24 hoursrefactor: Unify TextureManager compute pipeline managementskal
24 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
24 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
24 hoursfeat(gpu): Add GPU procedural texture generation systemskal
24 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
25 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
25 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
26 hourstry to fix test_demoskal
26 hourscleanup: remove unused include from uniform_helper.hskal
26 hoursFix test_demo build failure after Effect refactorskal
26 hoursRefactor Effect class to centralize common uniforms managementskal
27 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
27 hourschore: Apply clang-format to C++ source filesskal
27 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
27 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
27 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
27 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
27 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
27 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
28 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
29 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
39 hoursdon't ignore assets/finalskal
39 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
40 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
40 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
40 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
41 hoursfeat(gpu): Add auxiliary texture masking systemskal