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17 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
4 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
5 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
5 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
6 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
6 daysclean-up the procedural code a bitskal
8 daysfeat: Add seamless bump mapping with procedural noiseskal
8 daysfeat: Implement 3D system and procedural texture managerskal