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10 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
10 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
32 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
35 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
38 hoursfeat(audio): Implement ring buffer for live playback timingskal
40 hoursfeat(audio): Add WAV dump backend for debugging audio outputskal
40 hoursfeat(audio): Simplified demo track with tempo scaling testsskal
41 hoursfeat(audio): Variable tempo system with music time abstractionskal
2 daysrefactor: Task #20 - Platform & Code Hygieneskal
3 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
3 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
3 daysupdate the melody a bitskal
3 daysfeat: Complete audio tracker system integration and testsskal
4 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
4 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
4 daysrefactor(platform): Encapsulate state in PlatformState structskal
4 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
5 daysclang-formatskal
5 daysstyle: add vertical compression rules to clang-formatskal
5 daysrefactor: move generated asset files to src/generated/skal
6 daysfix: Cross-compilation and style complianceskal
6 daysfeat: Multi-pass rendering architecture and effect stubsskal
6 daysfeat: Add --seek command line option for fast-forward debuggingskal
6 daysfeat: Implement Sequence and Effect system for demo choreographyskal
6 daysupdate session with mix fixesskal
6 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
6 daysadd notesskal
6 daysenforce code styleskal
8 daysfix the audioskal
9 daysfeat(visuals): Add rotation, color shifts, and improved beat-syncskal
9 daysfeat(visuals): Enhance colors and add background flashesskal
9 daysfeat(demo): Add drum sequence using embedded assetsskal
9 daysstyle: Add 3-line descriptive headers to all source filesskal
9 daysfeat(assets): Implement basic asset packing systemskal
9 daysbuild: Finalize WebGPU integration and platform fixesskal
9 daysfix(gpu): Add aspect ratio correction to shaderskal
9 daysopt: Implement build stripping and platform-specific size optimizationsskal
9 daysfeat: Implement fullscreen, keyboard controls, and pulsating heptagonskal
9 daysfeat: Implement spectool & specview; refactor coding style; update docsskal