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Vide-coded 64k demo system
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24 hours
feat(audio): Implement ring buffer for live playback timing
skal
26 hours
feat(audio): Add WAV dump backend for debugging audio output
skal
26 hours
feat(audio): Simplified demo track with tempo scaling tests
skal
27 hours
feat(audio): Variable tempo system with music time abstraction
skal
45 hours
refactor: Task #20 - Platform & Code Hygiene
skal
2 days
feat(audio): Fix tracker bugs and implement rock demo track
skal
2 days
feat: Finalize tracker asset-sample integration with unified pasting strategy
skal
3 days
update the melody a bit
skal
3 days
feat: Complete audio tracker system integration and tests
skal
3 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
3 days
feat(3d): Add scaffolding for visual debugging (Task #18a)
skal
3 days
refactor(platform): Encapsulate state in PlatformState struct
skal
3 days
feat(platform): Fix high-DPI scaling and add resolution option
skal
5 days
clang-format
skal
5 days
style: add vertical compression rules to clang-format
skal
5 days
refactor: move generated asset files to src/generated/
skal
5 days
fix: Cross-compilation and style compliance
skal
5 days
feat: Multi-pass rendering architecture and effect stubs
skal
5 days
feat: Add --seek command line option for fast-forward debugging
skal
5 days
feat: Implement Sequence and Effect system for demo choreography
skal
5 days
update session with mix fixes
skal
6 days
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
6 days
add notes
skal
6 days
enforce code style
skal
8 days
fix the audio
skal
8 days
feat(visuals): Add rotation, color shifts, and improved beat-sync
skal
8 days
feat(visuals): Enhance colors and add background flashes
skal
8 days
feat(demo): Add drum sequence using embedded assets
skal
8 days
style: Add 3-line descriptive headers to all source files
skal
8 days
feat(assets): Implement basic asset packing system
skal
9 days
build: Finalize WebGPU integration and platform fixes
skal
9 days
fix(gpu): Add aspect ratio correction to shader
skal
9 days
opt: Implement build stripping and platform-specific size optimizations
skal
9 days
feat: Implement fullscreen, keyboard controls, and pulsating heptagon
skal
9 days
feat: Implement spectool & specview; refactor coding style; update docs
skal