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path: root/src/gpu
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2026-02-09refactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
2026-02-09refactor: Generic sampler system for compositesskal
2026-02-09feat: GPU procedural Phase 4 - texture compositionskal
2026-02-09refactor: Unify TextureManager compute pipeline managementskal
2026-02-09feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
2026-02-09feat(gpu): Add GPU procedural texture generation systemskal
2026-02-09cleanup: remove unused include from uniform_helper.hskal
2026-02-09Refactor Effect class to centralize common uniforms managementskal
2026-02-09feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
2026-02-09chore: Apply clang-format to C++ source filesskal
2026-02-09fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
2026-02-09fix: Increase dummy uniform buffer to 32 bytes for alignmentskal
2026-02-09fix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2026-02-09fix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2026-02-08feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2026-02-08feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
2026-02-08feat(gpu): Add auxiliary texture masking systemskal
2026-02-08fix tree, remove Distort effectskal
2026-02-08feat(gpu): Add VignetteEffect and related filesskal
2026-02-08feat(gpu): Add VignetteEffectskal
2026-02-08refactor: Use tracker BPM instead of hardcoded valuesskal
2026-02-08feat(gpu): Add WGSL noise and hash function library (Task #59)skal
2026-02-08feat(gpu): Add parameter-driven GaussianBlurEffectskal
2026-02-08feat(gpu): Add parameter-driven ChromaAberrationEffectskal
2026-02-08feat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
2026-02-08fix(gpu): Correct FlashUniforms struct alignment for WGSLskal
2026-02-08feat(gpu): Implement shader parametrization systemskal
2026-02-08refactor(shaders): Apply common utilities to renderer shadersskal
2026-02-08Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
2026-02-08feat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
2026-02-08style: Apply clang-format to all source filesskal
2026-02-07add debugging code to flash_effectskal
2026-02-07feat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
2026-02-07refactor: Store const GpuContext& in Effect base classskal
2026-02-07refactor: Bundle GPU context into GpuContext structskal
2026-02-07fix(audio): Synchronize audio-visual timing with playback timeskal
2026-02-07refactor: Move platform files to src/platform/ subdirectoryskal
2026-02-06feat(particles): Implement transparent circular particles with alpha blending...skal
2026-02-06refactor(build): Split asset_manager.h into dcl/core/utils headersskal
2026-02-06feat(3d): Implement basic OBJ mesh asset pipelineskal
2026-02-06refactor(gpu): Implement compile-time BVH toggle via shader compositionskal
2026-02-05fix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
2026-02-05feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2026-02-05fix(gpu): Use GetTextureAsset() for procedural texture loadingskal
2026-02-04feat: Optional sequence end times and comprehensive effect documentationskal
2026-02-04feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
2026-02-03feat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
2026-02-03refactor: Task #20 - Platform & Code Hygieneskal
2026-02-03test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2026-02-03fix: Resolve shader initialization crashes and build errorsskal