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path: root/src/gpu
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6 daysrefactor: Generic sampler system for compositesskal
6 daysfeat: GPU procedural Phase 4 - texture compositionskal
6 daysrefactor: Unify TextureManager compute pipeline managementskal
6 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
6 daysfeat(gpu): Add GPU procedural texture generation systemskal
6 dayscleanup: remove unused include from uniform_helper.hskal
6 daysRefactor Effect class to centralize common uniforms managementskal
6 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
6 dayschore: Apply clang-format to C++ source filesskal
6 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
6 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
6 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
6 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
7 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
7 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
7 daysfeat(gpu): Add auxiliary texture masking systemskal
7 daysfix tree, remove Distort effectskal
7 daysfeat(gpu): Add VignetteEffect and related filesskal
7 daysfeat(gpu): Add VignetteEffectskal
7 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
7 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
7 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
7 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
7 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
7 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
7 daysfeat(gpu): Implement shader parametrization systemskal
7 daysrefactor(shaders): Apply common utilities to renderer shadersskal
7 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
7 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
7 daysstyle: Apply clang-format to all source filesskal
8 daysadd debugging code to flash_effectskal
8 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
8 daysrefactor: Store const GpuContext& in Effect base classskal
8 daysrefactor: Bundle GPU context into GpuContext structskal
8 daysfix(audio): Synchronize audio-visual timing with playback timeskal
8 daysrefactor: Move platform files to src/platform/ subdirectoryskal
9 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
9 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
10 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
10 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
10 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
10 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
10 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
11 daysfeat: Optional sequence end times and comprehensive effect documentationskal
11 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
12 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
12 daysrefactor: Task #20 - Platform & Code Hygieneskal
12 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
12 daysfix: Resolve shader initialization crashes and build errorsskal
12 daysrefactor: Shader Asset Integration (Task #24)skal