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path: root/src/gpu
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34 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
35 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
36 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
38 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
39 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
44 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
2 daysfeat: Add headless mode for testing without GPUskal
2 daysfeat: Implement Task #76 external library size measurementskal
3 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
3 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
3 daysrefactor: Generic sampler system for compositesskal
3 daysfeat: GPU procedural Phase 4 - texture compositionskal
3 daysrefactor: Unify TextureManager compute pipeline managementskal
3 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
3 daysfeat(gpu): Add GPU procedural texture generation systemskal
3 dayscleanup: remove unused include from uniform_helper.hskal
3 daysRefactor Effect class to centralize common uniforms managementskal
3 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
3 dayschore: Apply clang-format to C++ source filesskal
3 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
3 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
3 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
3 daysfeat(gpu): Add auxiliary texture masking systemskal
3 daysfix tree, remove Distort effectskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add VignetteEffectskal
3 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
3 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
3 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
3 daysfeat(gpu): Implement shader parametrization systemskal
4 daysrefactor(shaders): Apply common utilities to renderer shadersskal
4 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
4 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
4 daysstyle: Apply clang-format to all source filesskal
4 daysadd debugging code to flash_effectskal
4 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
4 daysrefactor: Store const GpuContext& in Effect base classskal
4 daysrefactor: Bundle GPU context into GpuContext structskal
4 daysfix(audio): Synchronize audio-visual timing with playback timeskal
5 daysrefactor: Move platform files to src/platform/ subdirectoryskal
5 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
6 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
6 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
6 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal