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Vide-coded 64k demo system
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2026-02-09
feat: Implement Task #76 external library size measurement
skal
2026-02-09
fix: Add ShaderComposer to CircleMaskEffect pipelines
skal
2026-02-09
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
2026-02-09
refactor: Generic sampler system for composites
skal
2026-02-09
feat: GPU procedural Phase 4 - texture composition
skal
2026-02-09
refactor: Unify TextureManager compute pipeline management
skal
2026-02-09
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
2026-02-09
feat(gpu): Add GPU procedural texture generation system
skal
2026-02-09
cleanup: remove unused include from uniform_helper.h
skal
2026-02-09
Refactor Effect class to centralize common uniforms management
skal
2026-02-09
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
2026-02-09
chore: Apply clang-format to C++ source files
skal
2026-02-09
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
2026-02-09
fix: Increase dummy uniform buffer to 32 bytes for alignment
skal
2026-02-09
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
2026-02-09
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
2026-02-08
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
2026-02-08
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
skal
2026-02-08
feat(gpu): Add auxiliary texture masking system
skal
2026-02-08
fix tree, remove Distort effect
skal
2026-02-08
feat(gpu): Add VignetteEffect and related files
skal
2026-02-08
feat(gpu): Add VignetteEffect
skal
2026-02-08
refactor: Use tracker BPM instead of hardcoded values
skal
2026-02-08
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
2026-02-08
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
2026-02-08
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
2026-02-08
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
2026-02-08
fix(gpu): Correct FlashUniforms struct alignment for WGSL
skal
2026-02-08
feat(gpu): Implement shader parametrization system
skal
2026-02-08
refactor(shaders): Apply common utilities to renderer shaders
skal
2026-02-08
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
2026-02-08
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
2026-02-08
style: Apply clang-format to all source files
skal
2026-02-07
add debugging code to flash_effect
skal
2026-02-07
feat(gpu): Systematize post-process bindings and enable vertex shader uniforms
skal
2026-02-07
refactor: Store const GpuContext& in Effect base class
skal
2026-02-07
refactor: Bundle GPU context into GpuContext struct
skal
2026-02-07
fix(audio): Synchronize audio-visual timing with playback time
skal
2026-02-07
refactor: Move platform files to src/platform/ subdirectory
skal
2026-02-06
feat(particles): Implement transparent circular particles with alpha blending...
skal
2026-02-06
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
2026-02-06
feat(3d): Implement basic OBJ mesh asset pipeline
skal
2026-02-06
refactor(gpu): Implement compile-time BVH toggle via shader composition
skal
2026-02-05
fix(gpu): Resolve typeid warning by using .get() on shared_ptr
skal
2026-02-05
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
2026-02-05
fix(gpu): Use GetTextureAsset() for procedural texture loading
skal
2026-02-04
feat: Optional sequence end times and comprehensive effect documentation
skal
2026-02-04
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
2026-02-03
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
2026-02-03
refactor: Task #20 - Platform & Code Hygiene
skal
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