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path: root/src/gpu
AgeCommit message (Expand)Author
8 hoursfix: suppress spurious shader snippet and auxiliary texture warningsskal
8 hoursfix: add missing beat_phase parameter to stub gpu_draw implementationsskal
9 hoursfeat: implement beat-based timing systemskal
14 hoursfix: Release cached samplers before WGPU shutdownskal
14 hoursfix: Resolve WGPU threading crash in cnn_testskal
17 hoursfix: Register cnn_conv1x1 snippet and add verificationskal
21 hoursfix: Use actual resolution in RotatingCubeEffectskal
21 hoursfix: Use initialized_ flag instead of ctx_.device checkskal
22 hoursfix: Complete auxiliary texture initialization fixskal
22 hoursfix: Call resize() before init() to set dimensions firstskal
22 hoursrefactor: Use lazy initialization for auxiliary texturesskal
22 hoursfix: Resolve auxiliary texture resolution mismatch bugskal
22 hoursrefactor: Simplify effect render API and fix uniform initializationskal
23 hoursadd --save-intermediates to train.py and cnn_testskal
26 hoursfix: CNN test tool GPU readback with wgpuDevicePollskal
26 hoursfeat: Add CNN shader testing tool with GPU texture readbackskal
36 hoursfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
39 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
40 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
42 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
44 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
45 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
2 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
3 daysfeat: Add headless mode for testing without GPUskal
3 daysfeat: Implement Task #76 external library size measurementskal
3 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
3 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
3 daysrefactor: Generic sampler system for compositesskal
3 daysfeat: GPU procedural Phase 4 - texture compositionskal
3 daysrefactor: Unify TextureManager compute pipeline managementskal
3 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
3 daysfeat(gpu): Add GPU procedural texture generation systemskal
3 dayscleanup: remove unused include from uniform_helper.hskal
3 daysRefactor Effect class to centralize common uniforms managementskal
3 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
3 dayschore: Apply clang-format to C++ source filesskal
3 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
3 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
3 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
4 daysfeat(gpu): Add auxiliary texture masking systemskal
4 daysfix tree, remove Distort effectskal
4 daysfeat(gpu): Add VignetteEffect and related filesskal
4 daysfeat(gpu): Add VignetteEffectskal
4 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
4 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
4 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
4 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal