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9 hoursfix: suppress spurious shader snippet and auxiliary texture warningsskal
10 hoursfix: add missing beat_phase parameter to stub gpu_draw implementationsskal
10 hoursfix: WAV dump header corruption and early exit handlingskal
11 hoursfix: PeakMeterEffect render() now properly overrides base classskal
11 hoursrefactor: use CommonUniforms from common_uniforms.wgsl in test_demoskal
11 hoursfix: update PeakMeterEffect uniform structure in test_demoskal
11 hoursfeat: implement beat-based timing systemskal
16 hoursfix: Release cached samplers before WGPU shutdownskal
16 hoursfix: Resolve WGPU threading crash in cnn_testskal
19 hoursfix: Register cnn_conv1x1 snippet and add verificationskal
23 hoursfix: Use actual resolution in RotatingCubeEffectskal
23 hoursfix: Use initialized_ flag instead of ctx_.device checkskal
23 hoursfix: Complete auxiliary texture initialization fixskal
23 hoursfix: Call resize() before init() to set dimensions firstskal
23 hoursrefactor: Use lazy initialization for auxiliary texturesskal
24 hoursfix: Resolve auxiliary texture resolution mismatch bugskal
24 hoursrefactor: Simplify effect render API and fix uniform initializationskal
24 hoursadd --save-intermediates to train.py and cnn_testskal
27 hoursfix: CNN test tool GPU readback with wgpuDevicePollskal
28 hoursfeat: Add CNN shader testing tool with GPU texture readbackskal
38 hoursfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
38 hoursfix: PostProcessHelperTest signature and fixture sharingskal
41 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
42 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
43 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
45 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
46 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
2 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
2 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
3 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
3 daysfeat: Add headless mode for testing without GPUskal
3 daysfeat: Implement Task #76 external library size measurementskal
3 daysfeat: Add debug-only file change detection for rapid iterationskal
3 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
3 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
3 daysrefactor: Generic sampler system for compositesskal
3 daysfeat: GPU procedural Phase 4 - texture compositionskal
3 daystest: Add variable-size texture support verificationskal
3 daystest: Add pipeline caching and multi-generator testsskal
3 daysrefactor: Unify TextureManager compute pipeline managementskal
3 daysfix(3d): VisualDebug uniform buffer size mismatchskal
3 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
3 daysfeat(gpu): Add GPU procedural texture generation systemskal
3 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
3 daystry to fix test_demoskal
3 dayscleanup: remove unused include from uniform_helper.hskal
3 daysFix test_demo build failure after Effect refactorskal
3 daysRefactor Effect class to centralize common uniforms managementskal
3 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
3 dayschore: Apply clang-format to C++ source filesskal