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path: root/src/gpu
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13 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
13 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
14 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
14 hoursfeat(gpu): Implement shader parametrization systemskal
14 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
21 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
22 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
23 hoursstyle: Apply clang-format to all source filesskal
35 hoursadd debugging code to flash_effectskal
36 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
37 hoursrefactor: Store const GpuContext& in Effect base classskal
37 hoursrefactor: Bundle GPU context into GpuContext structskal
38 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
45 hoursrefactor: Move platform files to src/platform/ subdirectoryskal
3 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
3 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
3 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
3 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
3 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
3 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
3 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
5 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
5 daysrefactor: Task #20 - Platform & Code Hygieneskal
6 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
6 daysfix: Resolve shader initialization crashes and build errorsskal
6 daysrefactor: Shader Asset Integration (Task #24)skal
6 daysfeat: Complete audio tracker system integration and testsskal
6 daysupdate TODO and fix shaders.ccskal
6 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
7 daysfeat(test): Add comprehensive math and shader composer testsskal
7 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
7 daysfix(3d): Restore and enhance 3D shadowsskal
7 daysfix(3d): Resolve missing shadows on floor planeskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
7 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
7 daysfix(build): Add compatibility for older wgpu-native headersskal
7 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
7 daysrefactor(platform): Encapsulate state in PlatformState structskal
7 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
8 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
8 daysfeat: Add seamless bump mapping with procedural noiseskal
8 daysfeat: Implement 3D system and procedural texture managerskal
8 daysChore: Apply clang-format to the codebaseskal
8 daysRefactor: Move common GPU fields to base Effect classesskal
8 daysRefactor: Split demo effects and shaders into individual filesskal
8 daysformat shader codeskal
8 daysclang-formatskal