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Vide-coded 64k demo system
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Author
11 hours
fix: load rotating_cube_v2 shader from asset instead of empty string
skal
11 hours
feat: Add FlashEffect for audio/visual sync testing
skal
12 hours
fix(shaders): correct sequence uniforms snippet registration name
skal
17 hours
feat(sequence): port rotating_cube_effect to v2
skal
17 hours
feat(sequence): port particles_effect to v2
skal
18 hours
feat(sequence): add inline post-process functions for v2
skal
18 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
2 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
2 days
refactor(wgsl): consolidate SDF shapes into single common file
skal
3 days
style: Apply clang-format to codebase
skal
3 days
refactor(wgsl): modularize common shader functions
skal
3 days
refactor(gpu): Relocate effects to src/effects and streamline includes
skal