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Vide-coded 64k demo system
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gpu
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gpu.h
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Author
3 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
3 days
fix(build): Add compatibility for older wgpu-native headers
skal
3 days
refactor(platform): Encapsulate state in PlatformState struct
skal
4 days
feat: Add seamless bump mapping with procedural noise
skal
4 days
feat: Implement 3D system and procedural texture manager
skal
5 days
clang-format
skal
5 days
fix(build): resolve cross-platform build configuration errors
skal
5 days
style: add vertical compression rules to clang-format
skal
5 days
fix(gpu): resolve multiple WebGPU validation and runtime errors
skal
5 days
fix: Resolve all remaining linking and include errors for Sequence/Effect tests
skal
5 days
add testing for sequence
skal
5 days
fix: Cross-compilation and style compliance
skal
5 days
feat: Multi-pass rendering architecture and effect stubs
skal
5 days
opt: Guard debug/seek features with STRIP_ALL
skal
5 days
feat: Add --seek command line option for fast-forward debugging
skal
5 days
feat: Implement Sequence and Effect system for demo choreography
skal
5 days
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
6 days
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
8 days
feat(visuals): Add rotation, color shifts, and improved beat-sync
skal
8 days
style: Add 3-line descriptive headers to all source files
skal
9 days
fix(gpu): Add aspect ratio correction to shader
skal
9 days
feat: Implement fullscreen, keyboard controls, and pulsating heptagon
skal
9 days
feat: Implement spectool & specview; refactor coding style; update docs
skal
9 days
initial commit
skal