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path: root/src/gpu/gpu.cc
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16 hoursfeat: implement beat-based timing systemskal
3 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
3 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
4 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
4 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
4 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
4 daysstyle: Apply clang-format to all source filesskal
5 daysrefactor: Bundle GPU context into GpuContext structskal
5 daysfix(audio): Synchronize audio-visual timing with playback timeskal
5 daysrefactor: Move platform files to src/platform/ subdirectoryskal
6 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
9 daysrefactor: Task #20 - Platform & Code Hygieneskal
9 daysfix: Resolve shader initialization crashes and build errorsskal
10 daysfeat(test): Add comprehensive math and shader composer testsskal
10 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
10 daysfix(3d): Restore and enhance 3D shadowsskal
10 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
10 daysfix(build): Add compatibility for older wgpu-native headersskal
10 daysrefactor(platform): Encapsulate state in PlatformState structskal
11 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
11 daysfeat: Implement 3D system and procedural texture managerskal
12 daysclang-formatskal
12 daysfix(build): resolve cross-platform build configuration errorsskal
12 daysstyle: add vertical compression rules to clang-formatskal
12 daysfix: Cross-compilation and style complianceskal
12 daysfeat: Multi-pass rendering architecture and effect stubsskal
12 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
12 daysopt: Guard debug/seek features with STRIP_ALLskal
12 daysfeat: Add --seek command line option for fast-forward debuggingskal
12 daysfeat: Implement Sequence and Effect system for demo choreographyskal
12 daysfix: Resolve macOS build breakage and restore tools audio supportskal
12 daysupdate state in .md filesskal
12 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
13 daysChore: Add missing newlines at end of source filesskal
13 daysChore: Remove trailing whitespaces across the codebaseskal
13 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
2026-01-28remove shader.wgslskal
2026-01-28style updateskal
2026-01-28feat(visuals): Add rotation, color shifts, and improved beat-syncskal
2026-01-28feat(visuals): Enhance colors and add background flashesskal
2026-01-28update asset systemskal
2026-01-28style: Add 3-line descriptive headers to all source filesskal
2026-01-28build: Finalize WebGPU integration and platform fixesskal
2026-01-28fix(gpu): Ensure shader entry points are preserved in STRIP_ALL buildskal
2026-01-28fix(gpu): Add aspect ratio correction to shaderskal
2026-01-28opt: Implement build stripping and platform-specific size optimizationsskal
2026-01-28feat: Implement fullscreen, keyboard controls, and pulsating heptagonskal
2026-01-27feat: Implement spectool & specview; refactor coding style; update docsskal