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Vide-coded 64k demo system
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2026-02-08
fix(gpu): Correct FlashUniforms struct alignment for WGSL
skal
2026-02-08
feat(gpu): Implement shader parametrization system
skal
2026-02-08
refactor(shaders): Apply common utilities to renderer shaders
skal
2026-02-08
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
2026-02-08
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
2026-02-08
style: Apply clang-format to all source files
skal
2026-02-07
add debugging code to flash_effect
skal
2026-02-07
feat(gpu): Systematize post-process bindings and enable vertex shader uniforms
skal
2026-02-07
refactor: Store const GpuContext& in Effect base class
skal
2026-02-07
refactor: Bundle GPU context into GpuContext struct
skal
2026-02-06
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
2026-02-06
feat(3d): Implement basic OBJ mesh asset pipeline
skal
2026-02-06
refactor(gpu): Implement compile-time BVH toggle via shader composition
skal
2026-02-05
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
2026-02-05
fix(gpu): Use GetTextureAsset() for procedural texture loading
skal
2026-02-04
feat: Optional sequence end times and comprehensive effect documentation
skal
2026-02-04
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
2026-02-03
refactor: Task #20 - Platform & Code Hygiene
skal
2026-02-03
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
2026-02-03
fix: Resolve shader initialization crashes and build errors
skal
2026-02-03
refactor: Shader Asset Integration (Task #24)
skal
2026-02-02
feat: Complete audio tracker system integration and tests
skal
2026-02-02
update TODO and fix shaders.cc
skal
2026-02-02
feat(3d): Implement Task 21.1 WGSL Library & Composer
skal
2026-02-02
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
2026-02-02
feat(3d): Use procedural grid for floor and revert object noise
skal
2026-02-02
fix(build): Add compatibility for older wgpu-native headers
skal
2026-02-02
feat(visuals): Increase 3D object size and add erratic camera motion
skal
2026-02-01
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
2026-02-01
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
2026-02-01
feat(assets): Implement procedural asset generation pipeline
skal
2026-02-01
Chore: Apply clang-format to the codebase
skal
2026-02-01
Refactor: Move common GPU fields to base Effect classes
skal
2026-02-01
Refactor: Split demo effects and shaders into individual files
skal
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