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path: root/src/gpu/effects/shaders.cc
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38 hoursfeat: GPU procedural Phase 4 - texture compositionskal
38 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
38 hoursfeat(gpu): Add GPU procedural texture generation systemskal
2 daysfeat(gpu): Add VignetteEffect and related filesskal
2 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
2 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
2 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
3 daysrefactor(shaders): Apply common utilities to renderer shadersskal
5 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
5 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
5 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
7 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
7 daysrefactor: Task #20 - Platform & Code Hygieneskal
8 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
8 daysrefactor: Shader Asset Integration (Task #24)skal
8 daysfeat: Complete audio tracker system integration and testsskal
8 daysupdate TODO and fix shaders.ccskal
8 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
9 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
10 daysRefactor: Split demo effects and shaders into individual filesskal