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AgeCommit message (Expand)Author
22 hoursfix: Remove resolutionSelect references after removing UI elementskal
22 hoursfeat: Remove resolution selector, enable autoplay on loadskal
22 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
22 hoursfix: Canvas fills available height instead of maintaining square aspectskal
22 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
23 hoursfix: Use var instead of let for mutable uv in default shaderskal
23 hoursrefactor: Adjust shader editor layout and add default animationskal
23 hoursfeat: Add HTML WGSL shader editor toolskal
24 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
27 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
27 hoursfix: Reduce default audio volumes to prevent clippingskal
27 hoursdocs: Streamline headless mode documentationskal
27 hoursfeat: Add headless mode for testing without GPUskal
28 hoursdocs: Update references to workspace layoutskal
28 hoursdocs: Streamline top-level documentationskal
28 hoursfeat: Add workspace header comments to config filesskal
28 hoursfeat: Implement workspace system (Task #77)skal
28 hoursdocs: Condense HOWTO.md, move details to technical docsskal
28 hoursdocs: Update docs for Task #76 size measurementskal
28 hoursfeat: Implement Task #76 external library size measurementskal
29 hoursdocs: Streamline top-level project filesskal
29 hoursfeat: Add Task #77 for workspace system architectureskal
29 hoursdocs: Update documentation and clean up obsolete filesskal
29 hoursfeat: Add debug-only file change detection for rapid iterationskal
31 hoursdocs: Condense essential context files (856→599 lines)skal
32 hoursdocs: Add sub-task for type-safe shader compositionskal
32 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
32 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
32 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
32 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
32 hoursdemo.seq change.skal
32 hoursfix: Strip priority comments from effect args in .seq exportskal
32 hoursdocs: Purge outdated Phase 4 contentskal
32 hoursrefactor: Generic sampler system for compositesskal
33 hoursfeat: GPU procedural Phase 4 - texture compositionskal
33 hourstest: Add variable-size texture support verificationskal
33 hourstest: Add pipeline caching and multi-generator testsskal
33 hoursrefactor: Unify TextureManager compute pipeline managementskal
33 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
33 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
33 hoursfeat(gpu): Add GPU procedural texture generation systemskal
33 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
34 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
34 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
35 hourstry to fix test_demoskal
35 hourscleanup: remove unused include from uniform_helper.hskal
35 hoursFix test_demo build failure after Effect refactorskal
35 hoursRefactor Effect class to centralize common uniforms managementskal
36 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
36 hourschore: Apply clang-format to C++ source filesskal