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path: root/src/gpu/effects/shaders.cc
AgeCommit message (Expand)Author
23 hoursfix: Register cnn_conv1x1 snippet and add verificationskal
44 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
2 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
3 daysfeat: GPU procedural Phase 4 - texture compositionskal
3 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
3 daysfeat(gpu): Add GPU procedural texture generation systemskal
4 daysfeat(gpu): Add VignetteEffect and related filesskal
4 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
4 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
4 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
4 daysrefactor(shaders): Apply common utilities to renderer shadersskal
6 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
7 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
7 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
8 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
9 daysrefactor: Task #20 - Platform & Code Hygieneskal
9 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
9 daysrefactor: Shader Asset Integration (Task #24)skal
10 daysfeat: Complete audio tracker system integration and testsskal
10 daysupdate TODO and fix shaders.ccskal
10 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
10 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
12 daysRefactor: Split demo effects and shaders into individual filesskal