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authorskal <pascal.massimino@gmail.com>2026-02-10 08:01:25 +0100
committerskal <pascal.massimino@gmail.com>2026-02-10 08:01:25 +0100
commit47397444b30b0f461b1633297a68300179586fda (patch)
treeb84a59b6a6595b609fe71980e81b99cc1b180693 /src/gpu/effects/shaders.cc
parentc51c146da9590845b864cbba3a7317c5b5bed56a (diff)
feat: Add CNN post-processing effect with modular WGSL architecture
Implements multi-layer convolutional neural network shader for stylized post-processing of 3D rendered scenes: **Core Components:** - CNNEffect: C++ effect class with single-layer rendering (expandable to multi-pass) - Modular WGSL snippets: cnn_activation, cnn_conv3x3/5x5/7x7, cnn_weights_generated - Placeholder identity-like weights for initial testing (to be replaced by trained weights) **Architecture:** - Flexible kernel sizes (3×3, 5×5, 7×7) via separate snippet files - ShaderComposer integration (#include resolution) - Residual connections (input + processed output) - Supports parallel convolutions (design ready, single conv implemented) **Size Impact:** - ~3-4 KB shader code (snippets + main shader) - ~2-4 KB weights (depends on network architecture when trained) - Total: ~5-8 KB (acceptable for 64k demo) **Testing:** - CNNEffect added to test_demo_effects.cc - 36/36 tests passing (100%) **Next Steps:** - Training script (scripts/train_cnn.py) to generate real weights - Multi-layer rendering with ping-pong textures - Weight quantization for size optimization handoff(Claude): CNN effect foundation complete, ready for training integration
Diffstat (limited to 'src/gpu/effects/shaders.cc')
-rw-r--r--src/gpu/effects/shaders.cc11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc
index 625c5b6..6559bf5 100644
--- a/src/gpu/effects/shaders.cc
+++ b/src/gpu/effects/shaders.cc
@@ -51,6 +51,13 @@ void InitShaderComposer() {
register_if_exists("ray_box", AssetId::ASSET_SHADER_RAY_BOX);
register_if_exists("ray_triangle", AssetId::ASSET_SHADER_RAY_TRIANGLE);
+
+ register_if_exists("cnn_activation", AssetId::ASSET_SHADER_CNN_ACTIVATION);
+ register_if_exists("cnn_conv3x3", AssetId::ASSET_SHADER_CNN_CONV3X3);
+ register_if_exists("cnn_conv5x5", AssetId::ASSET_SHADER_CNN_CONV5X5);
+ register_if_exists("cnn_conv7x7", AssetId::ASSET_SHADER_CNN_CONV7X7);
+ register_if_exists("cnn_weights_generated",
+ AssetId::ASSET_SHADER_CNN_WEIGHTS);
}
// Helper to get asset string or empty string
@@ -99,6 +106,10 @@ const char* chroma_aberration_shader_wgsl =
SafeGetAsset(AssetId::ASSET_SHADER_CHROMA_ABERRATION);
+const char* cnn_layer_shader_wgsl =
+
+ SafeGetAsset(AssetId::ASSET_SHADER_CNN_LAYER);
+
const char* gen_noise_compute_wgsl =
SafeGetAsset(AssetId::ASSET_SHADER_COMPUTE_GEN_NOISE);