| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-08 | style: Apply clang-format to all source files | skal |
| 2026-02-07 | refactor: Store const GpuContext& in Effect base class | skal |
| 2026-02-07 | refactor: Bundle GPU context into GpuContext struct | skal |
| 2026-02-06 | refactor(build): Split asset_manager.h into dcl/core/utils headers | skal |
| 2026-02-05 | fix(gpu): Use GetTextureAsset() for procedural texture loading | skal |
| 2026-02-04 | feat: Optional sequence end times and comprehensive effect documentation | skal |
| 2026-02-02 | fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs | skal |
| 2026-02-02 | feat(3d): Use procedural grid for floor and revert object noise | skal |
| 2026-02-02 | fix(build): Add compatibility for older wgpu-native headers | skal |
| 2026-02-02 | feat(visuals): Increase 3D object size and add erratic camera motion | skal |
| 2026-02-01 | feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets | skal |
| 2026-02-01 | feat(gpu): Integrate bumpy 3D renderer into main demo | skal |
