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authorskal <pascal.massimino@gmail.com>2026-02-02 15:55:03 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 15:55:03 +0100
commitc194f59e171a1e58ce1704f37d99ffcd09a42433 (patch)
treef77a32f2c4c23b335209b8df11cc82920388b51a /src/gpu/effects/hybrid_3d_effect.cc
parent316825883c705ed0fe927c32e072f98141d3eaa3 (diff)
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
- Implemented dynamic resolution support in all shaders and effects. - Added explicit viewport setting for all render passes to ensure correct scaling. - Fixed 3D shadow mapping by adding PLANE support and standardizing soft shadow logic. - Propagated resize events through the Effect hierarchy. - Applied project-wide code formatting.
Diffstat (limited to 'src/gpu/effects/hybrid_3d_effect.cc')
-rw-r--r--src/gpu/effects/hybrid_3d_effect.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/effects/hybrid_3d_effect.cc b/src/gpu/effects/hybrid_3d_effect.cc
index af956cd..ee2dd57 100644
--- a/src/gpu/effects/hybrid_3d_effect.cc
+++ b/src/gpu/effects/hybrid_3d_effect.cc
@@ -10,7 +10,7 @@
Hybrid3DEffect::Hybrid3DEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format)
- : Effect(device, queue), width_(1280), height_(720) {
+ : Effect(device, queue) {
(void)format; // Passed to base, not directly used here.
}