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authorskal <pascal.massimino@gmail.com>2026-02-07 17:04:56 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 17:04:56 +0100
commitbd939acdf750181ef0e1a612b445da4c15077c85 (patch)
tree028401c762b0436d9a5de1aa656ab35ba6445674 /src/gpu/effects/hybrid_3d_effect.cc
parentf2963ac821a3af1c54002ba13944552166956d04 (diff)
refactor: Bundle GPU context into GpuContext struct
- Created GpuContext struct {device, queue, format} - Updated Effect/PostProcessEffect to take const GpuContext& - Updated all 19 effect implementations - Updated MainSequence.init() and LoadTimeline() signatures - Updated generated timeline files - Updated all test files - Added gpu_get_context() accessor and fixture.ctx() helper Fixes test_mesh.cc compilation error from g_device/g_queue/g_format conflicts. All targets build successfully.
Diffstat (limited to 'src/gpu/effects/hybrid_3d_effect.cc')
-rw-r--r--src/gpu/effects/hybrid_3d_effect.cc12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/gpu/effects/hybrid_3d_effect.cc b/src/gpu/effects/hybrid_3d_effect.cc
index 8c70c07..6f89bf3 100644
--- a/src/gpu/effects/hybrid_3d_effect.cc
+++ b/src/gpu/effects/hybrid_3d_effect.cc
@@ -8,10 +8,8 @@
#include <cmath>
#include <iostream>
-Hybrid3DEffect::Hybrid3DEffect(WGPUDevice device, WGPUQueue queue,
- WGPUTextureFormat format)
- : Effect(device, queue) {
- (void)format; // Passed to base, not directly used here.
+Hybrid3DEffect::Hybrid3DEffect(const GpuContext& ctx)
+ : Effect(ctx) {
}
void Hybrid3DEffect::resize(int width, int height) {
@@ -23,10 +21,10 @@ void Hybrid3DEffect::resize(int width, int height) {
void Hybrid3DEffect::init(MainSequence* demo) {
(void)demo;
WGPUTextureFormat format =
- demo->format; // Get current format from MainSequence (might be different
- // than constructor if resized)
+ demo->gpu_ctx.format; // Get current format from MainSequence (might be different
+ // than constructor if resized)
- renderer_.init(device_, queue_, format);
+ renderer_.init(device_, queue_, format_);
renderer_.resize(width_, height_);
// Texture Manager