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Vide-coded 64k demo system
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distort_effect.cc
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36 hours
refactor: Simplify effect render API and fix uniform initialization
skal
3 days
Refactor Effect class to centralize common uniforms management
skal
4 days
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
4 days
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
4 days
feat(gpu): Add VignetteEffect and related files
skal
5 days
style: Apply clang-format to all source files
skal
5 days
refactor: Store const GpuContext& in Effect base class
skal
5 days
refactor: Bundle GPU context into GpuContext struct
skal
10 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
12 days
Chore: Apply clang-format to the codebase
skal
12 days
Refactor: Move common GPU fields to base Effect classes
skal
12 days
Refactor: Split demo effects and shaders into individual files
skal