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authorskal <pascal.massimino@gmail.com>2026-02-09 09:49:51 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 09:49:51 +0100
commitdf39c7e3efa70376fac579b178c803eb319d517f (patch)
tree35ef2f2b1b0faa210186cd54c3796d4753aa8710 /src/gpu/effects/distort_effect.cc
parent538767bcf85c0d269b090434383f7499167af566 (diff)
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
Fixed critical validation errors caused by WGSL vec3<f32> alignment mismatches. Root cause: - WGSL vec3<f32> has 16-byte alignment (not 12 bytes) - Using vec3 for padding created unpredictable struct layouts - C++ struct size != WGSL struct size → validation errors Solution: - Changed circle_mask_compute.wgsl EffectParams padding - Replaced _pad: vec3<f32> with three separate f32 fields - Now both C++ and WGSL calculate 16 bytes consistently Results: - demo64k: 0 WebGPU validation errors - Test suite: 32/33 passing (97%) - All shader compilation tests passing Files modified: - assets/final/shaders/circle_mask_compute.wgsl - TODO.md (updated task status) - PROJECT_CONTEXT.md (updated test results) - HANDOFF_2026-02-09_UniformAlignment.md (technical writeup) Note: DemoEffectsTest failure is unrelated (wgpu_native library bug) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effects/distort_effect.cc')
-rw-r--r--src/gpu/effects/distort_effect.cc10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/gpu/effects/distort_effect.cc b/src/gpu/effects/distort_effect.cc
index 589cdff..d11dfd7 100644
--- a/src/gpu/effects/distort_effect.cc
+++ b/src/gpu/effects/distort_effect.cc
@@ -6,12 +6,14 @@
// --- DistortEffect ---
DistortEffect::DistortEffect(const GpuContext& ctx)
- : DistortEffect(ctx, DistortParams()) {}
+ : DistortEffect(ctx, DistortParams()) {
+}
DistortEffect::DistEffect(const GpuContext& ctx, const DistortParams& params)
: PostProcessEffect(ctx), params_(params) {
- uniforms_ = gpu_create_buffer(ctx_.device, sizeof(DistortUniforms),
- WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
+ uniforms_ =
+ gpu_create_buffer(ctx_.device, sizeof(DistortUniforms),
+ WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format,
distort_shader_wgsl);
}
@@ -33,5 +35,5 @@ void DistortEffect::render(WGPURenderPassEncoder pass, float t, float b,
}
void DistortEffect::update_bind_group(WGPUTextureView v) {
- pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_);
+ pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, {}, uniforms_);
} \ No newline at end of file