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path: root/src/gpu/effect.h
AgeCommit message (Expand)Author
28 hoursRefactor Effect class to centralize common uniforms managementskal
42 hoursfeat(gpu): Add auxiliary texture masking systemskal
44 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
2 daysstyle: Apply clang-format to all source filesskal
3 daysrefactor: Store const GpuContext& in Effect base classskal
3 daysrefactor: Bundle GPU context into GpuContext structskal
5 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
6 daysfeat: Optional sequence end times and comprehensive effect documentationskal
7 daysrefactor: Task #20 - Platform & Code Hygieneskal
8 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
8 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
9 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
9 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
10 daysChore: Apply clang-format to the codebaseskal
10 daysRefactor: Move common GPU fields to base Effect classesskal
10 daysclang-formatskal
10 daysstyle: add vertical compression rules to clang-formatskal
10 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
10 daysfix: Cross-compilation and style complianceskal
10 daysfeat: Multi-pass rendering architecture and effect stubsskal
10 daysfeat: Add --seek command line option for fast-forward debuggingskal
10 daysfeat: Implement Sequence and Effect system for demo choreographyskal